hook.Add("PlayerInitialSpawn", "Flood_PlayerSpawnHello", function(ply)
	ply:AddNotification("Welcome to the server [NAME]!", 0, 13, true)
	ply:AddNotification("The current round is [ROUND_"..round.CurrentRound().."]!", 0, 14)
	ply:AddNotification("New? Press F1 for help!", 3, 15)
end)

function GM:ShowHelp(ply)
    umsg.Start("OpenHelpMenu", ply) umsg.End()
end

hook.Add("PlayerSpawn", "Flood_GodEnable", function(ply)
	(GAMEMODE.GodEnabled and ply["GodEnable"] or ply["GodDisable"])(ply)
end)

GM.GodEnabled = true

function GM:EnableGod()
	self.GodEnabled = true
	
	for _, ply in pairs(player.GetAll()) do ply:GodEnable() end
end

function GM:DisableGod()
	self.GodEnabled = false
	
	for _, ply in pairs(player.GetAll()) do ply:GodDisable() end
end